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All of you find yourselves in the Park for one reason: during a day of fun, you lost some important items, and now you need them back! Sneaking into the Park after it’s closed may not have been the greatest idea, but it’s the first one you thought of...can you find everything you’re looking for and get out before dawn?

This is a GMless game about theme parks, played in two parts. The first part is designed to be collaborative and allow the players to share their ideas, memories, questions, and dreams to build a one-of-a-kind theme park together. The second part has players exploring their theme park at night, looking for their lost items, exploring all the nooks and crannies of the park, and getting into all sorts of trouble. 

To play, all you need is a deck of playing cards, some 6-sided dice, some markers or tokens, and a copy of the game.

This work is based on the Carta system (found at https://peachgardengames.itch.io/carta-srd), from Cat McDonald and Peach Garden Games, and licensed for use under the Creative Commons Attribution 3.0 Unported license (http:// creativecommons.org/licenses/by/3.0/). It was created for the 2021 Carta Game Jam.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(7 total ratings)
AuthorZiva McPherson
GenreRole Playing
TagsAtmospheric, carta, Casual, Creative, Exploration, Multiplayer, Short, theme-park

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Click download now to get access to the following files:

themeparkafterdark_1.1 3 MB

Development log

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Theme Park After Dark is a Carta game about creating your own theme park, then looking for your lost items after it has closed for the evening. You spend the time reminiscing about your day at the park while avoiding trouble, and getting your stuff back!

First you design the park by deciding its name, what type of park it is, how large, where it's located, and if it has any major overall theme. Next you decide the smaller theme for 4 of the zones of the park. These zones will be represented by the suits in the card deck.

For each zone you create 4 different types of attractions: the Major Attraction, A thrilling attraction, a classic attraction, and a Kiddie attraction.

You then create your character by making a name, description, favorite ride, and archetype. Different archetypes will be able to look for their lost items on different cards.

Then you move onto playing the game! You set up the board like other Carta games, but from the extra cards you draw 4, and if you land move your token on a card matching any of the numbers of those cards, you need to roll for trouble.

Once you find a card associated with your character you roll 1d6 to search for your lost item. If you roll 4+ then you have found it, if not, you need to keep searching by going to a new location.

There is a lot of setup for this game, but it makes the park feel much more alive and fleshed out so when you get to answering the prompts you have a much better idea of the things that can happen in the park.

I wrote about a scraggly teen employee looking for some of their equipment that they left behind while they weren’t paying attention on the job.You can find my playthrough Here